Rock On Raccoon 2023

I served as the art director for this project, which was part of a two-month program at Mass Digi. During the first month, we explored and prototyped three different concepts. Each week, I coordinated with the three members of the art department to discuss ideas and finalize the color schemes for new levels. My primary responsibilities included creating background art, assisting with UI design, and refining character anatomy. Additionally, I took charge of editing the entire trailer, completing it within just one week.
我擔任此項目的藝術總監,這是我在Mass Digi工作兩個月期間參與的一個計畫。在第一個月,我們測試了三種不同的概念並進行了原型製作。每週我會召集藝術部門的2名成員,一起討論新關卡的概念和配色方案。我主要負責繪製背景,協助設計UI,修正角色解剖結構,並在一週內完成整個預告片的剪輯。
我擔任此項目的藝術總監,這是我在Mass Digi工作兩個月期間參與的一個計畫。在第一個月,我們測試了三種不同的概念並進行了原型製作。每週我會召集藝術部門的2名成員,一起討論新關卡的概念和配色方案。我主要負責繪製背景,協助設計UI,修正角色解剖結構,並在一週內完成整個預告片的剪輯。
Rift Rush 2023
Opening concept for a game I worked on called RIft Rush From the Brown-RISD Game Developer Club
我參與開發的遊戲名為《Rift Rush》,這是布朗大學與RISD遊戲開發者俱樂部的作品概念。